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Lucas BOTTACCIO
Junior System DesignER


Constraints
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15 weeks, February 2022 - June 2022
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Reworking the previous battle system as it was mostly limited by the lack of tech
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Building on the bases of the previous project
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First time in a bigger team (17 members)
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Take into account the progressive lost of members during the project (17 => 10)
Project concept
A JRPG where pet companions help our protagonist in isometric dungeon crawling, and sideview turn-based battles including real-time juggle combo phases.
JRPG - TRPG
My Tasks
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Rework the battle system and integrate the juggle system in the content design
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Define roles/classes from the new gameplay
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Create the skillsets for the pets and enemies
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Balancing the content with Machination.io
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Produce content design documentation
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Create the universe and write dialogues
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